I'm definitely really impressed by the atmosphere as well! I love the art and the colors, and especially the feelings it evokes along with the music. It's kind of a mystery but not too serious.
I felt like it was really easy to miss clues. Like I played it a couple times and thought I found everything, but then looking at your screenshots, I see there's a bathroom scene. So I went back again and tried to find it and finally did. I think it was hard to see that door because the lighting was pretty dark in that area.
I guess the end also feels kind of satisfying, or I'm not sure if I'm doing it right. Is there a right answer? When it asks you who the killer was, it just slides away regardless of what you picked, so it kind of left me wondering if what I said was right or wrong.
Thanks, the atmosphere is definitely the thing about it I like at well. To the point that you can miss cues I agree. Didn't turn around don't see the hangers and so on. One thing I could have changed would be that the bathroom door is open.
The End is more a time meets laziness design. I wanted that whatever you choose you feel like you are a detective. But I can clearly see how that backfired with not clear feedback.
There are some things I definitely could have changed to be more clearly to read. Again thanks for playing (multiple times)
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I'm definitely really impressed by the atmosphere as well! I love the art and the colors, and especially the feelings it evokes along with the music. It's kind of a mystery but not too serious.
I felt like it was really easy to miss clues. Like I played it a couple times and thought I found everything, but then looking at your screenshots, I see there's a bathroom scene. So I went back again and tried to find it and finally did. I think it was hard to see that door because the lighting was pretty dark in that area.
I guess the end also feels kind of satisfying, or I'm not sure if I'm doing it right. Is there a right answer? When it asks you who the killer was, it just slides away regardless of what you picked, so it kind of left me wondering if what I said was right or wrong.
Thanks, the atmosphere is definitely the thing about it I like at well. To the point that you can miss cues I agree. Didn't turn around don't see the hangers and so on. One thing I could have changed would be that the bathroom door is open.
The End is more a time meets laziness design. I wanted that whatever you choose you feel like you are a detective. But I can clearly see how that backfired with not clear feedback.
There are some things I definitely could have changed to be more clearly to read. Again thanks for playing (multiple times)
Really cool atmosphere. Not sure how the murder mystery works, but seemed fun. Clipped through the ground a few times.
It has been fixed both things. I hope it makes more sense now and the ground bug has been fixed!